Hardware-Accelerated Ray-Triangle Intersection Testing for High-Performance Collision Detection
نویسندگان
چکیده
We present a novel approach for hardware-accelerated collision detection. This paper describes the design of the hardware architecture for primitive inference testing components implemented on a multi-FPGA Xilinx Virtex-II prototyping system. This paper focuses on the acceleration of ray-triangle intersection operation which is the one of the most important operations in various applications such as collision detection and ray tracing. Also, the proposed hardware architecture is general for intersection operations of other object pairs such as sphere vs. sphere, oriented bounding box (OBB) vs. OBB, cylinder vs. cylinder and so on. The result is a hardware-accelerated ray-triangle intersection engine that is capable of out-performing a 2.8GHz Xeon processor, running a well-known high performance software ray-triangle intersection algorithm, by up to a factor of seventy. In addition, we demonstrate that the proposed approach could prove to be faster than current GPU-based algorithms as well as CPU based algorithms for ray-triangle intersection.
منابع مشابه
Fast Ray-Triangle Intersection Computation Using Reconfigurable Hardware
We present a novel FPGA-accelerated architecture for fast collision detection among rigid bodies. This paper describes the design of the hardware architecture for several primitive intersection testing components implemented on a multi-FPGA Xilinx Virtex-II prototyping system. We focus on the acceleration of ray-triangle intersection operation which is the one of the most important operations i...
متن کاملHigh-Performance Collision Detection Hardware
We present a novel hardware architecture for a single-chip collision detection accelerator and algorithms for efficient hierarchical collision. We use a hierarchy of k-DOPs for maximum performance. A new hierarchy traversal algorithm and an optimized triangle-triangle intersection test reduce bandwidth and computational costs. The resulting hardware architecture can process two object hierarchi...
متن کاملAn Architecture for Hierarchical Collision Detection
We present novel algorithms for efficient hierarchical collision detection and propose a hardware architecture for a single-chip accelerator. We use a hierarchy of bounding volumes defined by k-DOPs for maximum performance. A new hierarchy traversal algorithm and an optimized triangle-triangle intersection test reduce bandwidth and computation costs. The resulting hardware architecture can proc...
متن کاملEfficient triangle-triangle intersection test for OBB-based collision detection
We present an efficient algorithm for triangle–triangle intersection test in oriented bounding box (OBB)-based collision detection. In testing two OBB leaf nodes (i.e., rectangles), many intermediate computation results can be reused for the intersection test of two triangles they contain. It is considerably easier to detect redundant operations when we work in the local coordinate of the bound...
متن کاملEFSAT - An Exact and Efficient Triangle Intersection Test Hardware
Software implementations that test two triangles for intersection often favour speed over exact calculation. They leave it to the user to choose an exact or a fast test depending on the domain of application. Hardware implementations can not opt to make this distinction since users will always expect an accelerator hardware to be applicable in all possible settings. This paper introduces a nove...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Journal of WSCG
دوره 15 شماره
صفحات -
تاریخ انتشار 2007